Graphics Programming in IconRalph E. Griswold, Clinton L. Jeffery, and Gregg M. Townsend
520 pages, 8 pages of color plates, multi-platform CD-ROM
Peer-to-Peer Communications, 1998, ISBN 1-57398-009-9
Printed copies are available from Jeffery Books
Graphics -- presenting data in understandable ways and providing a visual
interface for users (GUI) -- should be a central part of most computer applications.
In most programming languages, however, graphics facilities are an add-on --
and they are so difficult to use that they often are avoided. Icon solves
this problem by providing high-level, easy-to-use graphics facilities that
are fully integrated with the rest of the language.
This book complements The Icon Programming Language by providing a complete self-contained description of graphics concepts, how they are cast in Icon, and how to use them in programming.
about the authors
description from the back cover
simple programs from the book
other examples of graphics using Icon