In this folder you will find videos that I created by concatanating several frames. Creating the videos will not be a requirement, but you still might find it amusing. These frames were created by using a few principles, that we will use during Spring2022 as well. These principle includes Ray tracing, and finding where rays casting from the "eye" hitting various objects Diffuse and Specular shading Camera Position Placing "road signs" with images glued on them. This was a nice and simple introduction to "texture mapping". In addition, careful usage of such "road-signs", commonly called "billboarding" or "imposture" could somtimes replaces the need to render in real time a huge 3D scene. techniques https://forums.dfworkshop.net/viewtopic.php?t=2573 We will see both how to use texture mapping using linear algebra and CPU, and how to expedite this process with graphics hardware.