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Program Visualization in 3D 44 Graphics Corner (gamma adjustment) 47 Looking Ahead 12 Programming Tips (avoiding allocation) 48 String Allocation 9 Dynamic Analysis 30 Dynamic Analysis 33 Dynamic Analysis 37 T-Sequence Analysis 66 Static Analysis of Icon Programs 27 Dynamic Analysis of Icon Programs 28 Dynamic Analysis of Icon Programs 29 Launching the Analyst 1 Face Lift for the Analyst 13 Sending E-Mail About the Analyst 56 Final Year of the Analyst 61 Last Issue of the Analyst 66 Analyst Directions 54 New Analyst Features 44 Expanded Analyst Format 37 Analyst on Disk? 40 Analyst on Diskettes 42 The Icon Analyst on the Web 46 Analyzing Character Patterns 50 From the Library (anatomy of a graphics procedure) 42 Anatomy of a Program (calculator) 12 Anatomy of a Program (L-systems) 25 Anatomy of a Program -- Numerical Carpets 45 The Anatomy of a Program (recognizer) 10 Anatomy of a Program (timing) 18 Anatomy of a Program (timing) 19 Animation -- Image Replacement 55 Animation -- Making Movies 56 Animation -- Mutable Colors 52 Animation -- Reversible Drawing 51 Answers to Expression Evaluation Quiz 54 Answers to Quiz 56 Answers to Quiz 57 Answers to Quiz on Sequences 55 Answers to Structure Quiz 53 Answers to the Quiz 36 Answers to the Trivia Quiz 26 Applications of String Invocation 29 New Area Code 29 Command-Line Arguments 11 From the Library -- Rational Arithmetic 57 Shaft Arithmetic 57 From the Library -- Complex Arithmetic 58 Arrays 14 Sparse Arrays 16 Assault on Mount Versum 47 Assault on Mount Versum 48 Programming Tips (assignment) 24 Programming Tips (reversible assignment) 30 Augmented Assignment Operations 8 Augmented Assignment Operations 8 Programming Tips (avoiding allocation) 48 Backtracking and Bounded Expressions 54 Versum Base Seeds 34 Befriending a Sequence 66 Benchmarking Expressions 1 Benchmarking Expressions 2 Versum Bimorphs 39 Bogus Expressions 30 Bogus Expressions 9 Backtracking and Bounded Expressions 54 Programming Tips (breaking loops) 23 Programming Tips (buffered I/O) 12 Building a Visual Interface 34 Building a Visual Interface 35 Building a Visual Interface 36 Building a Visual Interface 37 Programming Tips (building lists) 9 Debugging: Built-In Facilities 41 Built-In Generators 53 Writing Bullet-Proof Programs 10 Tricky Business 61 Tricky Business 66 Tricky Business (image grammars) 50 Tricky Business (preprocessor definitions) 44 Tricky Business (variables and names) 47 Loading C Functions 36 Anatomy of a Program (calculator) 12 Programming Tips (packaged calls) 20 Exploring Carpet Space 47 tomy of a Program -- Numerical Carpets 45 Numerical Carpets Update 46 From the Wizards (case expressions) 18 From the Wizards (case expressions) 25 Programming Tips (case expressions) 3 Data Representation: A Case Study 11 A Weaving Case Study 54 Graphics Corner -- Changing Image Colors 53 Character Patterns 48 Character Patterns 49 Analyzing Character Patterns 50 Cheap Tricks 26 Transposition Ciphers 63 Classical Cryptography 59 T-Sequence Collation 65 Color in X-Icon 22 Color in X-Icon 23 Weavable Color Patterns 58 Weavable Color Patterns 59 Draftable Color Patterns 60 Creating Weavable Color Patterns 61 Designing Weavable Color Patterns 62 Color-and-Weave 66 Animation -- Mutable Colors 52 phics Corner -- Changing Image Colors 53 Command-Line Arguments 11 Inside the Icon Compiler 12 The Icon Compiler 8 Type Inference in the Icon Compiler 9 From the Library -- Complex Arithmetic 58 An Imaginary Icon Computer 8 Visualizing Concatenation 38 From the Library (concentration game) 47 From the Wizards (concise expressions) 3 Constant Square-Root Palindromes 63 Constructing T-Sequences 65 Graphic Contexts in X-Icon 21 Continued Fractions 60 Continued Fractions for Quadratic Irrational61 Programmer-Defined Control Operations 22 Programmer-Defined Control Operations 23 Quiz -- Programmer-Defined Control Operations 55 Library -- Programmer-Defined Control Operations 56 From the Wizards (radix conversion) 4 Graphics Corner -- Changing Image Colors 53 Graphics Corner -- Custom Palettes 58 Graphics Corner -- Custom Palettes 60 Graphics Corner (drawing images) 49 Graphics Corner -- Exploring for Tiles 54 Graphics Corner (fun with image strings) 50 Graphics Corner (gamma) 46 Graphics Corner (gamma adjustment) 47 Graphics Corner -- Image Permutations 64 Graphics Corner (more fun with image strings) 51 Graphics Corner (repeat patterns) 44 Graphics Corner (seamless tiling) 45 Graphics Corner -- Transparency 52 Correction 55 Corrections 35 Corrections 7 Creating Weavable Color Patterns 61 Classical Cryptography 59 Periodic Sequence Curios 64 Curiosity or Problem? 29 Custom Dialogs 41 Graphics Corner -- Custom Palettes 58 Graphics Corner -- Custom Palettes 60 Data Representation: A Case Study 11 Dealing with Windows in X-Icon 20 itweak -- An Icon Debugger 46 Debugging: Error Messages 40 Gedanken Debugging 5 Debugging: Built-In Facilities 41 Debugging: Library Support 43 Debugging: Tracing 42 Decimal Fractions 62 Programming Tips (table default) 6 Tricky Business (preprocessor definitions) 44 Versum Deltas 49 Versum Deltas 50 Designing a Visual Interface 33 Designing Weavable Color Patterns 62 Dialogs 40 Custom Dialogs 41 Icon Made Difficult 20 Digit Patterns in Primes 55 Analyst Directions 54 Analyst on Disk? 40 Analyst on Diskettes 42 Dobby Looms and Liftplans 55 Weave Draft Representation 56 Draftable Color Patterns 60 Name Drafting 57 Message Drafting 60 Profile Drafting 65 Weaving Drafts 53 Name Drafts Revealed 58 From the Library (symmetric drawing) 29 Animation -- Reversible Drawing 51 Graphics Corner (drawing images) 49 Drawing in X-Icon 17 Drawups 56 Dynamic Analysis 30 Dynamic Analysis 33 Dynamic Analysis 37 Dynamic Analysis of Icon Programs 28 Dynamic Analysis of Icon Programs 29 Welcome to a New Editor 34 Programming Tips (efficiency) 15 Programming Tips (element generation) 8 Sending E-Mail About the Analyst 56 Procedural Encapsulation 10 From the Library (encoding values) 34 From the Library (encoding values) 39 Equivalent Versum Sequences 32 Debugging: Error Messages 40 Expression Evaluation 2 ibrary (interactive expression evaluation) 41 Quiz -- Expression Evaluation 53 Answers to Expression Evaluation Quiz 54 Evaluation Sandwiches 6 A String Evaluator 9 Handling Events in X-Icon 19 String Scanning Examples 5 Exercises 12 Solutions to Exercises 13 Exercises 20 Solutions to Exercises 20 Exercises 54 Solutions to Exercises 55 Expanded Analyst Format 37 Modular Expansion 66 Exploring Carpet Space 47 Graphics Corner -- Exploring for Tiles 54 Exploring Sequences Interactively 56 Expression Evaluation 2 From the Library (interactive expression evaluation) 41 Quiz -- Expression Evaluation 53 Answers to Expression Evaluation Quiz 54 Programming Tips (expression syntax) 11 Benchmarking Expressions 1 From the Wizards (case expressions) 18 Benchmarking Expressions 2 From the Wizards (case expressions) 25 From the Wizards (concise expressions) 3 Programming Tips (case expressions) 3 Bogus Expressions 30 Writing Scanning Expressions 4 Backtracking and Bounded Expressions 54 Bogus Expressions 9 Face Lift for the Analyst 13 Debugging: Built-In Facilities 41 Versum Numbers as Factors 45 Factors of Versum Numbers 40 Factors of Versum Numbers 43 New Analyst Features 44 Reader Feedback 12 Reader Feedback 14 Feedback 4 Feedback? 47 From the Wizards (record fields) 44 File System Navigation Using VIB 48 From the Library (filtering) 38 Final Year of the Analyst 61 Finding Repeats 57 Floats 59 Expanded Analyst Format 37 Pattern Forms Revisited 52 Fractal Sequences 61 Continued Fractions 60 Decimal Fractions 62 Continued Fractions for Quadratic Irrationals 61 A Framework for Monitoring 39 Graphics Corner (fun with image strings) 50 Graphics Corner (more fun with image strings) 51 Function Tracing 44 Modeling Icon Functions 11 From the Wizards (tracing functions) 2 Loading C Functions 36 rom the Library (concentration game) 47 Graphics Corner (gamma) 46 Graphics Corner (gamma adjustment) 47 Gedanken Debugging 5 Generalizing T-Sequence Operands 65 Generating Sequences 54 Generating Versum Numbers 51 Programming Tips (element generation) 8 Programming Tips (recursive generators) 13 Random Number Generators 28 Generators 3 Built-In Generators 53 From the Library -- Generators 55 Getting Started with Icon 1 Getting to the System 10 Icon Glossary 35 Icon Glossary 36 Icon Glossary 37 Icon Glossary 39 Tricky Business (image grammars) 50 Graphic Contexts in X-Icon 21 Turtle Graphics 24 From the Library -- PostScript Graphics 52 Graphics Corner -- Changing Image Colors 53 Graphics Corner -- Custom Palettes 58 Graphics Corner -- Custom Palettes 60 Graphics Corner (drawing images) 49 Graphics Corner -- Exploring for Tiles 54 Graphics Corner (fun with image strings) 50 Graphics Corner (gamma) 46 Graphics Corner (gamma adjustment) 47 Graphics Corner -- Image Permutations 64 Graphics Corner (more fun with image strings51 Graphics Corner (repeat patterns) 44 Graphics Corner (seamless tiling) 45 Graphics Corner -- Transparency 52 From the Library (anatomy of a graphics procedure) 42 Handling Events in X-Icon 19 Handling Images in X-Icon 24 Getting Started with Icon 1 Multi-Thread Icon 14 The Icon Analyst on the Web 46 Inside the Icon Compiler 12 The Icon Compiler 8 Type Inference in the Icon Compiler 9 An Imaginary Icon Computer 8 itweak -- An Icon Debugger 46 Modeling Icon Functions 11 Icon Glossary 35 Icon Glossary 36 Icon Glossary 37 Icon Glossary 39 Icon Made Difficult 20 Monitoring Icon Programs 15 Static Analysis of Icon Programs 27 Dynamic Analysis of Icon Programs 28 Dynamic Analysis of Icon Programs 29 Writing Portable Icon Programs 3 Understanding Icon's Linker 59 Programming Tips (local identifiers) 25 Idiomatic Programming 14 Idiomatic Programming 15 Understanding T-Sequences II 64 olving Square-Root Palindromes II 65 Graphics Corner -- Changing Image Colors 53 Tricky Business (image grammars) 50 Graphics Corner -- Image Permutations 64 Animation -- Image Replacement 55 Graphics Corner (fun with image strings) 50 Graphics Corner (more fun with image strings) 51 From the Library (structure images) 25 Graphics Corner (drawing images) 49 Woven Images 56 Handling Images in X-Icon 24 An Imaginary Icon Computer 8 Imagine Our Surprise 64 Type Inference in the Icon Compiler 9 From the Wizards (initialization) 30 Programming Tips (inserting in tables) 1 Inside the Icon Compiler 12 Large Integers 4 From the Library (interactive expression evaluation) 41 Exploring Sequences Interactively 56 Designing a Visual Interface 33 Building a Visual Interface 34 Building a Visual Interface 35 Building a Visual Interface 36 Building a Visual Interface 37 Visual Interfaces 31 Multiple VIB Interfaces 42 An Introduction to X-Icon 13 String Invocation 28 Applications of String Invocation 29 Programming Tips (buffered I/O) 12 tinued Fractions for Quadratic Irrationals 61 About This Issue 50 Last Issue of the Analyst 66 itweak -- An Icon Debugger 46 The Kaleidoscope 38 The Kaleidoscope 39 Kaleidoscopic Visualization 43 A Weaving Language 51 A Weaving Language 52 Lost Languages -- Rebus 18 Lost Languages -- Seque 19 Lost Languages -- SL5 17 Large Integers 4 Programming Tips (last pattern) 2 Launching the Analyst 1 Procedure Libraries 7 From the Library (anatomy of a graphics procedure) 42 From the Library -- Complex Arithmetic 58 From the Library (concentration game) 47 From the Library (encoding values) 34 From the Library (encoding values) 39 From the Library (filtering) 38 From the Library -- Generators 55 From the Library (interactive expression evaluation) 41 From the Library (options) 32 From the Library (organization) 24 From the Library -- PostScript Graphics 52 From the Library -- Programmer-Defined Control Operat56 From the Library -- Rational Arithmetic 57 From the Library (sorting) 50 From the Library (structure images) 25 Debugging: Library Support 43 From the Library (symmetric drawing) 29 Face Lift for the Analyst 13 Dobby Looms and Liftplans 55 Lindenmayer Systems 26 Lindenmayer Systems 27 Lindenmayer Systems 28 Line Termination 48 Programming Tips (scanning lines) 19 Understanding Icon's Linker 59 Programming Tips (building lists) 9 Loading C Functions 36 Programming Tips (local identifiers) 25 Looking Ahead 12 Dobby Looms and Liftplans 55 Programming Tips (breaking loops) 23 Lost Languages -- Rebus 18 Lost Languages -- Seque 19 Lost Languages -- SL5 17 Anatomy of a Program (L-systems) 25 Animation -- Making Movies 56 A String Manipulation Problem 44 Pattern Matching 5 Procedures with Memory 21 Procedures with Memory 22 Memory Monitoring 1 Memory Monitoring 2 Memory Utilization 4 Versum Sequence Mergers 33 Message Drafting 60 Debugging: Error Messages 40 Meta-Variant Translators 23 Pattern-Form Metrics 51 Modeling Icon Functions 11 Modeling String Scanning 6 Modular Expansion 66 Memory Monitoring 1 Memory Monitoring 2 A Framework for Monitoring 39 Monitoring Icon Programs 15 Graphics Corner (more fun with image strings) 51 The Morse-Thue Sequence 65 Assault on Mount Versum 47 Assault on Mount Versum 48 Animation -- Making Movies 56 Returning Multiple Values 21 Multiple VIB Interfaces 42 Multi-Thread Icon 14 Animation -- Mutable Colors 52 Name Drafting 57 Name Drafts Revealed 58 Tricky Business (variables and names) 47 File System Navigation Using VIB 48 Programming Tips (nth result) 4 Random Number Generators 28 Random Numbers 26 Versum Numbers 35 Factors of Versum Numbers 40 Factors of Versum Numbers 43 Generating Versum Numbers 51 Versum Numbers as Factors 45 Random Numbers Revisited 31 Random Numbers Revisited 38 Anatomy of a Program -- Numerical Carpets 45 Numerical Carpets Update 46 Generalizing T-Sequence Operands 65 Programmer-Defined Control Operations 22 Programmer-Defined Control Operations 23 Programmer-Defined Control Operations 55 Programmer-Defined Control Operations 56 Augmented Assignment Operations 8 Operations on Sequences 55 Procedure and Operator Values 29 From the Library (options) 32 From the Library (organization) 24 Version 8 Overview 1 Programming Tips (packaged calls) 20 Packet Sequences 63 Graphics Corner -- Custom Palettes 58 Graphics Corner -- Custom Palettes 60 Versum Palindromes 34 Square Root Palindromes 62 Constant Square-Root Palindromes 63 Solving Square-Root Palindromes 64 Solving Square-Root Palindromes II 65 Programming Tips (last pattern) 2 Pattern Forms Revisited 52 Pattern Matching 5 Pattern-Form Metrics 51 Graphics Corner (repeat patterns) 44 Character Patterns 48 Character Patterns 49 Analyzing Character Patterns 50 Weavable Color Patterns 58 Weavable Color Patterns 59 Draftable Color Patterns 60 Creating Weavable Color Patterns 61 Designing Weavable Color Patterns 62 Digit Patterns in Primes 55 Periodic Sequence Curios 64 Periodic Sequences 57 Graphics Corner -- Image Permutations 64 Syntactic Pitfalls 2 Quiz -- Pointer Semantics 56 Pointer Semantics 6 Polyalphabetic Substitution 60 Polygraphic Substitution 62 Writing Portable Icon Programs 3 From the Library -- PostScript Graphics 52 Versum Predecessors 37 Programming Tips (preprocessor) 27 Tricky Business (preprocessor definitions) 44 Versum Primes 46 Digit Patterns in Primes 55 Curiosity or Problem? 29 The Versum Problem 30 The Versum Problem 31 A String Manipulation Problem 44 A Small Programming Problem 53 Procedural Encapsulation 10 Library (anatomy of a graphics procedure) 42 Procedure and Operator Values 29 Procedure Libraries 7 Programming Tips (procedure returns) 26 Programming Tips (procedure values) 5 Procedures with Memory 21 Procedures with Memory 22 Profile Drafting 65 Anatomy of a Program (calculator) 12 Anatomy of a Program (L-systems) 25 Anatomy of a Program -- Numerical Carpets 45 Program Readability 3 The Anatomy of a Program (recognizer) 10 Program Size 39 Program Termination 6 Anatomy of a Program (timing) 18 Anatomy of a Program (timing) 19 Program Visualization 16 Program Visualization in 3D 44 Programmer-Defined Control Operations 22 Programmer-Defined Control Operations 23 Quiz -- Programmer-Defined Control Operations 55 From the Library -- Programmer-Defined Control Operations 56 Idiomatic Programming 14 Idiomatic Programming 15 A Small Programming Problem 53 Programming Tips 62 Programming Tips (assignment) 24 Programming Tips (avoiding allocation) 48 Programming Tips (breaking loops) 23 Programming Tips (buffered I/O) 12 Programming Tips (building lists) 9 Programming Tips (case expressions) 3 Programming Tips (efficiency) 15 Programming Tips (element generation) 8 Programming Tips (expression syntax) 11 Programming Tips (inserting in tables) 1 Programming Tips (last pattern) 2 Programming Tips (local identifiers) 25 Programming Tips (nth result) 4 Programming Tips (packaged calls) 20 Programming Tips (preprocessor) 27 Programming Tips (procedure returns) 26 Programming Tips (procedure values) 5 Programming Tips (ProIcon) 7 Programming Tips (recursive generators) 13 Programming Tips (reversible assignment) 30 Programming Tips (scanning lines) 19 Programming Tips (string scanning) 10 Programming Tips (structures) 32 Programming Tips (table default) 6 Programming Tips (tables) 40 Programming Tips (values in rotation) 37 Writing Bullet-Proof Programs 10 Monitoring Icon Programs 15 Static Analysis of Icon Programs 27 Dynamic Analysis of Icon Programs 28 Dynamic Analysis of Icon Programs 29 Writing Portable Icon Programs 3 Programs that Write Programs 4 Programs that Write Programs 4 Programming Tips (ProIcon) 7 Continued Fractions for Quadratic Irrationals 61 Sigma Quest 62 Answers to the Trivia Quiz 26 Trivia Quiz 26 Quiz 36 Answers to the Quiz 36 Answers to Structure Quiz 53 swers to Expression Evaluation Quiz 54 Answers to Quiz 56 Answers to Quiz 57 Quiz -- Expression Evaluation 53 Answers to Quiz on Sequences 55 Quiz -- Pointer Semantics 56 Quiz -- Programmer-Defined Control Operation55 Quiz -- Structures 52 From the Wizards (radix conversion) 4 Random Number Generators 28 Random Numbers 26 Random Numbers Revisited 31 Random Numbers Revisited 38 From the Library -- Rational Arithmetic 57 Program Readability 3 Reader Feedback 12 Reader Feedback 14 From Our Readers 11 Lost Languages -- Rebus 18 The Anatomy of a Program (recognizer) 10 From the Wizards (record fields) 44 Records 41 Recurrence Relations 59 Programming Tips (recursive generators) 13 Reflections 24 Recurrence Relations 59 Graphics Corner (repeat patterns) 44 Finding Repeats 57 Animation -- Image Replacement 55 Weave Draft Representation 56 Data Representation: A Case Study 11 Residue Sequences 58 Programming Tips (nth result) 4 Result Sequences 7 Returning Multiple Values 21 Programming Tips (procedure returns) 26 Name Drafts Revealed 58 Programming Tips (reversible assignment) 30 Animation -- Reversible Drawing 51 Random Numbers Revisited 31 Random Numbers Revisited 38 Pattern Forms Revisited 52 Square Root Palindromes 62 Programming Tips (values in rotation) 37 Evaluation Sandwiches 6 Satin 59 Programming Tips (string scanning) 10 String Scanning 3 Modeling String Scanning 6 String Scanning Examples 5 Writing Scanning Expressions 4 Programming Tips (scanning lines) 19 Graphics Corner (seamless tiling) 45 Versum Base Seeds 34 Quiz -- Pointer Semantics 56 Pointer Semantics 6 Sending E-Mail About the Analyst 56 Lost Languages -- Seque 19 The Morse-Thue Sequence 65 Befriending a Sequence 66 Periodic Sequence Curios 64 Versum Sequence Mergers 33 Equivalent Versum Sequences 32 Generating Sequences 54 Answers to Quiz on Sequences 55 Operations on Sequences 55 Periodic Sequences 57 Variations on Versum Sequences 57 Residue Sequences 58 Fractal Sequences 61 Packet Sequences 63 Spectra Sequences 66 Result Sequences 7 Exploring Sequences Interactively 56 New Services for Subscribers 43 Shadow-Weave Wallpaper 56 Shaft Arithmetic 57 Sigma Quest 62 Program Size 39 Lost Languages -- SL5 17 A Small Programming Problem 53 Solutions to Exercises 13 Solutions to Exercises 20 Solutions to Exercises 55 Solving Square-Root Palindromes 64 Solving Square-Root Palindromes II 65 Sorting 49 From the Library (sorting) 50 Exploring Carpet Space 47 Sparse Arrays 16 Spectra Sequences 66 Square Root Palindromes 62 Constant Square-Root Palindromes 63 Solving Square-Root Palindromes 64 Solving Square-Root Palindromes II 65 Getting Started with Icon 1 Static Analysis of Icon Programs 27 String Allocation 9 A String Evaluator 9 String Invocation 28 Applications of String Invocation 29 A String Manipulation Problem 44 Programming Tips (string scanning) 10 String Scanning 3 Modeling String Scanning 6 String Scanning Examples 5 String Synthesis 7 String Synthesis 8 raphics Corner (fun with image strings) 50 Corner (more fun with image strings) 51 Weave Structure 55 From the Library (structure images) 25 Answers to Structure Quiz 53 Programming Tips (structures) 32 Quiz -- Structures 52 Data Representation: A Case Study 11 A Weaving Case Study 54 New Services for Subscribers 43 Polyalphabetic Substitution 60 Polygraphic Substitution 62 Debugging: Library Support 43 Imagine Our Surprise 64 From the Library (symmetric drawing) 29 Syntactic Pitfalls 2 Programming Tips (expression syntax) 11 String Synthesis 7 String Synthesis 8 Getting to the System 10 File System Navigation Using VIB 48 Lindenmayer Systems 26 Lindenmayer Systems 27 Lindenmayer Systems 28 Programming Tips (table default) 6 Programming Tips (inserting in tables) 1 Programming Tips (tables) 40 Line Termination 48 Program Termination 6 Text in X-Icon 18 Text-List Vidgets 46 Tie-Ups 59 Tie-Ups and T-Sequences 61 aphics Corner -- Exploring for Tiles 54 Graphics Corner (seamless tiling) 45 Anatomy of a Program (timing) 18 Anatomy of a Program (timing) 19 Programming Tips 62 Programming Tips (assignment) 24 Programming Tips (avoiding allocation) 48 Programming Tips (breaking loops) 23 Programming Tips (buffered I/O) 12 Programming Tips (building lists) 9 Programming Tips (case expressions) 3 Programming Tips (efficiency) 15 Programming Tips (element generation) 8 Programming Tips (expression syntax) 11 Programming Tips (inserting in tables) 1 Programming Tips (last pattern) 2 Programming Tips (local identifiers) 25 Programming Tips (nth result) 4 Programming Tips (packaged calls) 20 Programming Tips (preprocessor) 27 Programming Tips (procedure returns) 26 Programming Tips (procedure values) 5 Programming Tips (ProIcon) 7 Programming Tips (recursive generators) 13 Programming Tips (reversible assignment) 30 Programming Tips (scanning lines) 19 Programming Tips (string scanning) 10 Programming Tips (structures) 32 Programming Tips (table default) 6 Programming Tips (tables) 40 Programming Tips (values in rotation) 37 Debugging: Tracing 42 Function Tracing 44 From the Wizards (tracing functions) 2 Meta-Variant Translators 23 Variant Translators 7 Graphics Corner -- Transparency 52 Transposition Ciphers 63 Cheap Tricks 26 Tricky Business 61 Tricky Business 66 Tricky Business (image grammars) 50 Tricky Business (preprocessor definitions) 44 Tricky Business (variables and names) 47 Trivia Quiz 26 Answers to the Trivia Quiz 26 T-Sequence Analysis 66 T-Sequence Collation 65 Generalizing T-Sequence Operands 65 Tie-Ups and T-Sequences 61 Understanding T-Sequences 63 Constructing T-Sequences 65 Understanding T-Sequences II 64 Turtle Graphics 24 Twills 58 Type Inference in the Icon Compiler 9 Understanding Icon's Linker 59 Understanding T-Sequences 63 Understanding T-Sequences II 64 Numerical Carpets Update 46 File System Navigation Using VIB 48 Memory Utilization 4 Returning Multiple Values 21 Procedure and Operator Values 29 From the Library (encoding values) 34 From the Library (encoding values) 39 Programming Tips (procedure values) 5 Programming Tips (values in rotation) 37 Tricky Business (variables and names) 47 Variant Translators 7 Variations on Versum Sequences 57 Version 8 Overview 1 Assault on Mount Versum 47 Assault on Mount Versum 48 Versum Base Seeds 34 Versum Bimorphs 39 Versum Deltas 49 Versum Deltas 50 Versum Numbers 35 Factors of Versum Numbers 40 Factors of Versum Numbers 43 Generating Versum Numbers 51 Versum Numbers as Factors 45 Versum Palindromes 34 Versum Predecessors 37 Versum Primes 46 The Versum Problem 30 The Versum Problem 31 Versum Sequence Mergers 33 Equivalent Versum Sequences 32 Variations on Versum Sequences 57 File System Navigation Using VIB 48 Multiple VIB Interfaces 42 Vidgets 32 Text-List Vidgets 46 Designing a Visual Interface 33 Building a Visual Interface 34 Building a Visual Interface 35 Building a Visual Interface 36 Building a Visual Interface 37 Visual Interfaces 31 Program Visualization 16 Kaleidoscopic Visualization 43 Program Visualization in 3D 44 Visualizing Concatenation 38 Shadow-Weave Wallpaper 56 Weavable Color Patterns 58 Weavable Color Patterns 59 Creating Weavable Color Patterns 61 Designing Weavable Color Patterns 62 Weave Draft Representation 56 Weave Structure 55 A Weaving Case Study 54 Weaving Drafts 53 A Weaving Language 51 A Weaving Language 52 The Icon Analyst on the Web 46 Welcome to a New Editor 34 Dealing with Windows in X-Icon 20 From the Wizards (case expressions) 18 From the Wizards (case expressions) 25 From the Wizards (concise expressions) 3 From the Wizards (initialization) 30 From the Wizards (radix conversion) 4 From the Wizards (record fields) 44 From the Wizards (tracing functions) 2 Woven Images 56 Programs that Write Programs 4 Writing Bullet-Proof Programs 10 Writing Portable Icon Programs 3 Writing Scanning Expressions 4 An Introduction to X-Icon 13 Drawing in X-Icon 17 Text in X-Icon 18 Handling Events in X-Icon 19 Dealing with Windows in X-Icon 20 Graphic Contexts in X-Icon 21 Color in X-Icon 22 Color in X-Icon 23 Handling Images in X-Icon 24